Potions
Dr. Carnock Potion, 25gp: Heals you for 2d4+2 points of damage
Dr. Carnock Potion - Lodan, 50gp: Heals you for 4d4+4 points of damage.
Dr. Carnock Potion - Black 100gp: Heals you for 6d4+6 points of damage.
Stoutblood Potion, 50gp: Grants you an +8 alchemical bonus to saves made against poison and drug effects for 30 minutes.
Other
Potion Belt, 10gp: This leather shaped belt has pockets shaped to hold potion vials, and is fitted with ties or flaps to keep the potions from falling out. It holds six potions or oils, and retrieving a potion or oil from the belt is a free action once per round. Takes up Belt slot
Weapon Cord, 20gp: When you drop a weapon, it hangs from you instead of dropping to the floor. If you have a free hand you may take hold of a hanging weapon as part of a move action. Weapon cords can only be attached to one handed weapons that weigh 4lbs or less.